They were often a good whiff of freshness, after all the occasionally mindless platforming. Since there’s no combat, its all about breaking targets that when destroyed on each screen, move you to the boss’ next phase until eventually completed. They definitely benefit from having friends involved to divide the load. More metroidvanias especially should consider adding basic co-op features, especially if they’re implemented like Illusion Island, where they just feel like more social and often more efficient ways of everyone finishing the same task.īoss battles are also okay. And its handy to have a crew of people all on the lookout for secret passageways for optional treasure. It would have been neat if every character had separate abilities that weren’t necessary for progression, while still finding use, but that’s maybe a small wish over how to make a good aspect of the game better. There’s even some few co-op exclusive abilities that drive up teamwork, such as throwing rope ladders to players that below you, or hugging for extra health, similar to some of the Kirby games. As well, none of the playable characters have unique abilities, so while there isn’t this role-setting aspect of the multiplayer, beyond splitting the collectable work if its split on the same screen, everyone is just taking their best crack at the same challenge at hand and it saves alot of time going through sections, with everyone’s progression mattering. Alot of the game is jumping through platforms and finding secret collectables. I played this game with my friend, entirely in co-op. One aspect I applaud Illusion Island for is the inclusion of co-op play. Even the game makes fun of the game’s strange logic and repetitive structure enough times to make even its self-awareness of its sameness faults tiring. Alot of the game is walking from cue to cue, getting dialogue that gives you zany reasoning to move from area to area. Illusion Island has a massive world, but very little of it feels memorable, other than the lower swimming section. There are collectables scattered throughout, but they don’t recontextualize the gameplay, more than they’re hust hidden in the same ways you can expect throughout the game, or they have a set of challenges, based on the same level design you’ve come to get used to. Even the general level design is mostly boring. Combat is nonexistant and is mostly reliant on you avoiding a limited pattern of enemies in each environment. Some of the platforming, like wall jumping and swinging feels a bit kinetic, but its still missing a bit of that momentum. The abilities you unlock are stuff like double jumps, basic swimming and ground pounds, its all a little too basic. As a result you get some of the most iconic characters in media, in a world that is so generic that it doesn’t live near the imagination and charm these characters are often associated with.Īnd generic runs deep in this game. I can’t shake the feeling that Dlala had another potential cancelation on the back of their minds and as a contingency, kept their setting and characters to be generic, in the event that they lose the license again. The world is alien to Mickey and friends and really the only thing that ties this to Mickey is that it stars the core 4 characters (excluding Pluto) and cutscenes have some resemblance to the current era of Mickey Mouse shorts.ĭisney Illusion Island is based on a canceled 2016 project from Dlala, which was mainly canceled due to Disney leaving the games publishing industry for a moment. Most characters and enemies are entirely new and paired in an art style that doesn’t resemble most Mickey characters of past. The world doesn’t necessarily feel like a world in the Mickey Mouse universe. Matter of fact, this game is coming in feeling kinda short of what i thought a Mickey universe metroidvania platformer would feel like. Can’t tell you how much this game is referencing any of the Illusion games either, but probably very little, considering the original Castle of Illusion was an “A to B” platformer. I couldn’t name you one game in this series beyond “Castle of Illusion Starring Mickey Mouse,” which is a SEGA Genesis classic. Will come back to this to update if any opinion changes anyway.ĭisney Illusion Island is a follow-up of sorts to Disney’s “Illusion” series. But I don’t think my opinions are going to wildly change on this game. There’s some collectables to grab from the Metroidvania. Writing this at the time of beating the game.
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